The 2027 Innovative Teacher Competition
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Terms & Conditions

These terms govern the use of this website and participation in the 2027 Innovative Teacher Competition.

By accessing or using this website, you accept these Terms & Conditions, our Privacy Policy and our Cookie Policy. If you do not agree with them, please do not use the website. Registering an account and submitting an entry also confirm that you accept the version shown below.

Version 2026.10

1. Eligibility

The competition is open to practising educators in the participating countries. Each participant takes part in their own country's local competition; winners advance to the regional round.

2. Registration & Accounts

You must create an account on this website and verify your email address to participate. Provide accurate information and keep your credentials secure; you are responsible for activity under your account.

3. Competition Phases

The competition runs in the following phases. Dates are set by the organizers and may be adjusted; this page always shows the current schedule.

  1. Registration — From October 1, 2026
    Educators create an account, verify their email address and complete their profile. Registration stays open throughout the competition — accounts can be created at any time. The Intel® SFI Learning Hub is open to registered participants.
  2. Submission — October 25, 2026 – January 31, 2027
    Participants submit one entry to their own country’s local competition. Each country may set its own submission deadline, shown on the submission form; entries can be edited until that deadline.
  3. Local judging — February 1, 2027 – February 10, 2027
    Each country’s panel of judges scores the entries assigned to it against the judging criteria below. The highest-ranked entries are confirmed as the country’s local winners.
  4. Regional judging — February 11, 2027 – March 31, 2027
    Local winners advance to the regional round, where a regional panel scores them again, separately from the local round, and selects the global winner(s).
  5. Grand Finals — April 12, 2027 – April 15, 2027
    Winners are announced on this website and celebrated at the Grand Finals at InnoXera, where awards are presented.

4. Submissions

One entry per participant. Each submission must include a completed lesson plan (using the official template) and, for any person appearing in photos or video, a signed media release form. A classroom video is optional and earns bonus points.

Entries may be edited until your country's submission deadline, after which they lock. Submitted work must be your own and must not infringe any third party's rights.

5. Competition Rules

  1. One entry per participant, entered in the local competition of the participant’s own country. The country on your profile is fixed once set; contact the organizers if it is wrong.
  2. The lesson plan must use the official template. Accepted files: PDF, DOC, DOCX, PPT, PPTX, XLS, XLSX, ZIP, up to 50 MB.
  3. A signed media release form is required for every person who appears in photos or video; for minors, it must be signed by a parent or guardian.
  4. The demonstration video is optional. It must be a YouTube or Vimeo link that can be embedded; a valid video earns bonus points.
  5. Entries stay editable until the country’s submission deadline and are then locked. Only the organizers can reopen an entry.
  6. Judges score only the entries assigned to them. A judge never scores their own entry, an entry from their own school, or any entry where they have declared a conflict of interest.
  7. Up to 3 entries per country are confirmed as local winners by the country’s competition manager. If a winner declines or is found ineligible, the next-ranked entry takes their place.
  8. Local and regional rounds are scored separately: local scores do not carry over into the regional round.
  9. The School Award recognizes the school with the most participating educators, in each country and overall.
  10. Results are published on this website and are final once published. The organizers may still correct a clerical or technical error (for example, a score entered wrongly); any correction is announced on this website.

6. Judging Criteria

Entries are scored by the assigned judges against the official rubric: three criteria worth 100 points in total, plus up to 10 bonus points, for a maximum final score of 110. Every sub-criterion is worth 10 points and is rated on four levels.

  • Educational Impact — 40 points
  • Integration of Technology — 30 points
  • Innovation Evaluation — 30 points
  • Bonus — up to 10 points

Educational Impact (40 points)

Alignment with Curriculum and Learning Objectives — 10 points

Materials align with the educational curriculum and learning objectives.

  • Excellent (4): Materials are fully aligned with the educational curriculum and learning objectives, with clear evidence and examples provided.
  • Good (3): Materials are mostly aligned with minor areas for improvement or lack minor details.
  • Adequate (2): Materials show some alignment but have notable areas that do not connect with curriculum or objectives.
  • Poor (1): Materials do not align with the educational curriculum and learning objectives.
Alignment with Assessment Criteria and Educational Standards — 10 points

How well the competition content's assessment criteria align with educational standards and goals.

  • Excellent (4): Assessment criteria are perfectly aligned with educational standards and goals.
  • Good (3): Assessment criteria are aligned with educational standards and goals with minor exceptions.
  • Adequate (2): Some alignment with educational standards and goals, but inconsistencies are noticeable.
  • Poor (1): Little to no alignment with educational standards and goals.
Engagement and Motivation — 10 points

How engaging the competition content is for students, promoting interest and motivation.

  • Excellent (4): Content is highly engaging, with evidence of significant interest and motivation among students.
  • Good (3): Content is engaging with minor areas that could be more captivating or motivational.
  • Adequate (2): Some elements of the content engage students, but others do not.
  • Poor (1): Content fails to engage students and does not promote interest or motivation.
Use of Interactive Tools — 10 points

Use of interactive tools, technologies and resources, and opportunities for students to collaborate with peers.

  • Excellent (4): Exceptional use of interactive tools, technologies, and resources that significantly enhance learning. Clear opportunities for peer collaboration are embedded and well-utilized.
  • Good (3): Good use of tools and opportunities for collaboration, but with some areas not fully exploited or needing improvement.
  • Adequate (2): Adequate use of tools with some interactive elements; collaboration opportunities are present but not fully effective.
  • Poor (1): Poor or no use of interactive tools; very limited or no opportunities for collaboration.

Integration of Technology (30 points)

Facilitating Advanced Learning Skills — 10 points

Submissions place technology at the center of building advanced learning skills, enabling students to move to a higher cognitive level and ensuring that they are equipped to meet the challenges of a changing world.

  • Excellent (4): Technology is central and effectively enables students to reach higher cognitive levels, fully preparing them for future challenges.
  • Good (3): Technology is well-integrated and supports advanced learning, with minor gaps in preparation for future challenges.
  • Adequate (2): Technology is somewhat integrated but is not fully effective in enhancing cognitive skills or preparation for the future.
  • Poor (1): Technology is poorly integrated and does not facilitate advanced learning skills or future challenges.
Real-world Relevance — 10 points

Submissions integrate technology into the existing curriculum to bring real-world relevance to the content students learn.

  • Excellent (4): Technology integration is seamless and brings a high level of real-world relevance to the learning content.
  • Good (3): Technology adds to real-world relevance, but some content areas lack a practical connection.
  • Adequate (2): Some use of technology provides real-world relevance, but it is inconsistently applied across the curriculum.
  • Poor (1): Technology use does not effectively connect to real-world scenarios or relevance.
Interactive Learning Experiences — 10 points

Submissions use technology tools and devices as a gateway to interactive learning experiences rather than simply a tool to serve up content consumption.

  • Excellent (4): Technology is used innovatively to create interactive and dynamic learning experiences beyond content delivery.
  • Good (3): Technology is used for interactivity, but some tools are still used mainly for content delivery.
  • Adequate (2): Limited interactivity; technology is predominantly used for delivering content with few interactive experiences.
  • Poor (1): Technology is used solely for content consumption with no interactive learning experiences.

Innovation Evaluation (30 points)

Creativity and Uniqueness — 10 points

The uniqueness and creativity demonstrated in the composition and design of the starter pack, and creative elements that make the starter pack stand out.

  • Excellent (4): The Starter Pack's composition and design are highly creative and unique, with standout elements that are clearly documented and demonstrated.
  • Good (3): The Starter Pack shows creativity and uniqueness in its composition and design, with minor areas lacking innovation.
  • Adequate (2): Some creative elements are present, but the Starter Pack lacks features that make it stand out.
  • Poor (1): The Starter Pack shows little to no creativity or uniqueness.
Measurable Improvement in Learning — 10 points

How effectively the starter pack contributes to measurable improvements in the learning experience (compared to traditional methods).

  • Excellent (4): The Starter Pack delivers clear, measurable improvements in the learning experience compared to traditional methods, supported by evidence.
  • Good (3): The Starter Pack shows measurable improvements over traditional methods, with some gaps in the evidence.
  • Adequate (2): Some improvement over traditional methods is claimed, but it is limited or hard to measure.
  • Poor (1): No measurable improvement over traditional methods is shown.
Enhancement of the Learning Process and Outcomes — 10 points

The extent to which the starter pack enhances the overall learning process and educational outcomes.

  • Excellent (4): The Starter Pack significantly enhances the overall learning process and leads to clearly improved educational outcomes.
  • Good (3): The Starter Pack enhances the learning process and outcomes, with some areas of limited impact.
  • Adequate (2): The Starter Pack makes a modest contribution to the learning process, with limited effect on outcomes.
  • Poor (1): The Starter Pack makes little to no contribution to the learning process or educational outcomes.

How the score is calculated

  • Each sub-criterion is rated from 1 (Poor) to 4 (Excellent). A criterion’s score is the sum of its ratings divided by the maximum possible sum, multiplied by the criterion’s weight.
  • Every judge counts equally. To keep scores fair between stricter and more generous judges, each judge’s scores are calibrated against the other judges in the same round before they are averaged.
  • Bonus — Intel® SFI professional-development courses: up to 5 points, in proportion to the share of the PD courses completed in the Intel® SFI Learning Hub.
  • Bonus — demonstration video: 5 points for a valid YouTube or Vimeo video of the submitted starter pack.
  • The bonus is determined once for each entry and round, when judging starts, and is added after calibration. Final score = calibrated average of the judges’ scores + bonus, up to 110.
  • The final score is shown on this 110-point scale (up to 100 for the criteria plus up to 10 bonus points); it is not converted to a percentage. Judges’ assessments are final, subject only to the correction of clerical or technical errors.

7. Prizes & Recognition

Winners receive the recognition and awards announced for the current edition. Prizes are non-transferable and may not be exchanged for cash. Winners may be required to verify eligibility before an award is confirmed.

8. Content License & Media Rights

Submitted lesson plans are shared under a Creative Commons Attribution-ShareAlike 4.0 (CC BY-SA 4.0) license so other educators may benefit. You grant the organizers an irrevocable right to use submitted media (images, video) for the competition and its promotion. Where minors appear, a parent or guardian must sign the media release form.

9. Code of Conduct

Participants must act honestly and respectfully. Plagiarism, misrepresentation, or any attempt to manipulate registration, submission, or judging may result in disqualification and removal of the account.

10. Privacy

Personal data is handled as described in our Privacy Policy.

11. Changes to These Terms

We may update these terms as the competition evolves. Material changes will be reflected on this page; continued participation after an update means you accept the revised terms.

12. Contact

Questions about these terms? Contact us.